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Façade case study...



Façade
is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we have completed a five year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. Within this architecture we have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.

Façade is a prototype of interactive drama, a new genre of character and story-intensive interactive entertainment. In Façade, you, the player, using your own name and gender, play the character of a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip’s marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Trip’s lives – motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.

Taken from the Façade website:
http://www.interactivestory.net/

This is really interesting as this Façade is almost exactly like my idea, it is a story/drama with interactivity that enhances the telling of it so the users must interact with the story to get a full experience of what it is about.

Façade is more advanced than my idea as this uses technology that will allow the user to interact with the story anytime while getting a unique result each time, my one only allows certain routes to be taken so the experience is more limiting but the core idea of interactivity enhancing the telling of the story is there.

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