Tuesday

Masses of thought...

Masses of thought so far...

(Propp, Barths)
Narrative is unpredictable
That's what makes narrative engaging
Although not the only factor of engagement
As there are many
This is one of them
Sometimes it is predictable
Which also makes it engaging
Because people want to see what happens


(M L Ryan: Narrative as virtual reality and Game studies, A Cameron, Stellabrass)
Fairy tale has options
To make it more interactive with user/ player
Options are not told to user
Thus still giving an engaging narrative
As it is unknown
Like film
Although user/ player might have a slight idea on what film is about
Overall the narrative is not completely known
But with many paths
Replayablity lasts long than one time unlike most games
As there are many options to choose
User/ player wants to find out what happens in other options


(A Cameron, M L Ryan)
Is it game?
Is it story?
Story is told in the past
Game is always present
User/ Player is choosing options in real time for outcomes of unknown narrative
Is it not even a game?
As there isn't enough interactivity for it to become a game
Unless there is an objective
Creating an objective for user/ player
Makes the interaction of this more like a game
Because player has to work for the objective
Whether its actual controlling character (real game)
Or choosing options
Thus choosing options the user/ player will affect the future outcomes of the narrative
Which may all lead back to a single ending
Or it could lead to multiple endings

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