Sunday

Dissimulations: the illusion of interactivity...

Dissimulations: the illusion of interactivity: Andrew Cameron

Cameron questions interactive story, how much interactivity does it take to make a story interactive? He argues that if a person is more involved with the interaction then it cuts down the story significantly.
"The moment the reader intervenes to change the story (at the nodes of multi-linear narrative, or at any moment in a spatio-temporal simulator) is the moment when the story changes from being an account of events which have already taken place, to the experience of events which are taking place in the present. Perfective becomes imperfective, story time becomes real time. An account becomes an experience, the spectator or reader becomes a participant or player, and the narrative begins to resemble a game."
This is interesting as it makes you wonder where the user or player draw the line to distinguish an actual story from a game? This comes into use for my idea of an 'interactive story' where it plays between the boundaries of a story and a game. Cameron also argues that as quoted,
"Just as theory is not praxis, interpretation is not interaction"
So if my 'interactive story' is interaction for the user or player to show their interpretation of the story, is the quote applicable for my situation in the sense that it agrees to it making my 'interactive story' not really interactive at all as it is only an interpretation or does it go against it and makes interpretation interactive? This is something that comes to mind.

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